(no subject)
Apr. 28th, 2013 10:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
SO UH GUYS
I MADE A GAME...?
It's a really short game lol, I think Paige got...less than ten minutes out of it? But mostly it was for me practicing how to do things, and I learned a LOT.
But if you really want to play it, you can download it here.
(I checked and it does work! Some/many antivirus programs might ping it, though, because it's a .exe that's almost never been downloaded before with no certificate. So er...you might have to fight your antivirus to download it. Also, I realized there are two tiny aesthetic issues I forgot to fix, but LOL OH WELL. See if you can spot them 6 u 9)
While making this I was basically all '...steep learning curve? What? This shit is easy.'
And then I remembered I have a fair amount of experience hacking pokemon ROMs, which I always seem to forget, I guess because I don't count it as like...a skill? But it definitely carried over to this. And just makes everything seem a billion times easier because I'm used to doing all of this with much less polished and less forgiving tools. But I do remember the very steep learning curve of just figuring out how exactly to use flags correctly (RPG Maker calls them...switches, not flags, but they're the same thing) and learning how to intuitively fix shit when it went wrong in counter-intuitive ways and so on.
But yeah, it was fucking awesome when I scripted some of the more complex ending events all in one go without looking up any tutorials and they worked exactly how I wanted O u O GO MEEEE
The plot was designed with
dakfire in mind, BTW, thus the lesbians, because I knew she would appreciate lesbians. I also avoided making it too creepy for her :P
P.S. Uhm, all of the art, sound effects, etc. are all defaults that come with the program if that wasn't obvious. Any games that I make for srs will have tilesets and art and etc. done entirely by myself, this was basically just a warm-up project. (Not sure about sound effects and music, though. I have no experience making those. But already for this small project I wanted more diversity of sound effects and music, so I'll work something out...)
ALSO, the file transfer site I used for that is IDriveSync. I am mentioning this mostly because it took me a long enough time to find a site that would allow link-based sharing and had a reasonably high filesize limit, and it works perfectly for my purposes, but its original purpose is actually to back up your files and it's REALLY GOOD for that too. You can set it up to back up folders of your choice IN REAL TIME. So you save something to your harddrive, it also saves to the IDrive cloud, right away or the next time you have internet connection. And that's all for free. If you do want an account, I'd recommend using my referral link because it'll give BOTH of us an extra free GB of space (although the free account also starts out with...10 GB free space, which is quite a bit.)
It is a lot like Dropbox if you've had that, but so far I am liking IDrive better.
I MADE A GAME...?
It's a really short game lol, I think Paige got...less than ten minutes out of it? But mostly it was for me practicing how to do things, and I learned a LOT.
But if you really want to play it, you can download it here.
(I checked and it does work! Some/many antivirus programs might ping it, though, because it's a .exe that's almost never been downloaded before with no certificate. So er...you might have to fight your antivirus to download it. Also, I realized there are two tiny aesthetic issues I forgot to fix, but LOL OH WELL. See if you can spot them 6 u 9)
While making this I was basically all '...steep learning curve? What? This shit is easy.'
And then I remembered I have a fair amount of experience hacking pokemon ROMs, which I always seem to forget, I guess because I don't count it as like...a skill? But it definitely carried over to this. And just makes everything seem a billion times easier because I'm used to doing all of this with much less polished and less forgiving tools. But I do remember the very steep learning curve of just figuring out how exactly to use flags correctly (RPG Maker calls them...switches, not flags, but they're the same thing) and learning how to intuitively fix shit when it went wrong in counter-intuitive ways and so on.
But yeah, it was fucking awesome when I scripted some of the more complex ending events all in one go without looking up any tutorials and they worked exactly how I wanted O u O GO MEEEE
The plot was designed with
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
P.S. Uhm, all of the art, sound effects, etc. are all defaults that come with the program if that wasn't obvious. Any games that I make for srs will have tilesets and art and etc. done entirely by myself, this was basically just a warm-up project. (Not sure about sound effects and music, though. I have no experience making those. But already for this small project I wanted more diversity of sound effects and music, so I'll work something out...)
ALSO, the file transfer site I used for that is IDriveSync. I am mentioning this mostly because it took me a long enough time to find a site that would allow link-based sharing and had a reasonably high filesize limit, and it works perfectly for my purposes, but its original purpose is actually to back up your files and it's REALLY GOOD for that too. You can set it up to back up folders of your choice IN REAL TIME. So you save something to your harddrive, it also saves to the IDrive cloud, right away or the next time you have internet connection. And that's all for free. If you do want an account, I'd recommend using my referral link because it'll give BOTH of us an extra free GB of space (although the free account also starts out with...10 GB free space, which is quite a bit.)
It is a lot like Dropbox if you've had that, but so far I am liking IDrive better.
no subject
Date: 2013-05-01 11:44 pm (UTC)It. Was. Awesome. :D
Also D says if you want, he has a load of tilesets for RPG maker he has never used and/or would be more than happy to give you pointers/commiseration/whatever about making tilesets. That is basically his fave thing about making games, he's really good at le pixel arts. I told him about your WOAHLY SHIT awesome vector stuff and how you are a mega cool artiste but I think it's less that he thinks you need the help and more he wants someone to blab about it with. XD
no subject
Date: 2013-05-02 12:59 am (UTC)IDK if I would get any use out of someone else's tilesets, but I will certainly take them to at least have more to mess around with :D and I would LOVE tips, because I have never in my life made tilesets (that's the one thing I got no experience with when hacking ROMs, because it was incredibly complicated to put a new tileset in a ROM). Right now I'm kind of working towards that because I've realized that to know what I'd need in a tileset, first I need to know what I'm going to need on my maps, and I therefor need to work on my map design skills, which leave something to be desired...so I've been practicing making a few maps, when I have time in between writing ALL THE FINAL PAPERS EVER. And playing around with very long events (I basically made a 'game' where you take one step and it starts an infinite sequence of you walking through a city as it changes from day to night over and over again...6 u 9;)
But yeah if he wants to like, email me or something :D that would be cool. My email is tanzelt at aol dot com if he wants it. Or he can message me on here/LJ or whatever :D I don't advise IMing me though because I don't...answer...IMs from strangers...because I'm shy and also because I've been getting a lot of pornbot spams lately so I tend to just block the person without even checking to see what they said because the client I use gives me that option, LOL.